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Making a 3D scene from a sketch -figurative-
Another shader for the path. This one is also a map, extremely "bumped" and placed just coliding with the terrain. It's not a perfect blend, but it works as expected. Flowers and more and more foliage, repeated, rotated, scaled.
To the right, a gecko on top of a trunk, and a butterfly.
The butterfly. An image, taken to the terrain editor in Bryce and created as an object. Clipped, imported into Carrara, modified in the vertex modeler and then texturized with itself.
Another gecko -named Waldo- a some more foliage. To the right, a change in the environment. The final scene is on the next page. |
All text, graphics and content are CopyrightŠ2006, Marjorie Diez-Graterol. |