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Notes for Visual artists, 2006

Decomposing a 3D scene


Our first "Notes"(2002), tried to build a kind of "bridge" between traditional art -painting in that case- and digital art.

These notes aim to de-compose a 3D still scene, so you can take a look at how all elements come together. .
A *very* brief overview.

go to Decomposing a 3D scene

 

 Making a 3D scene from a sketch (figurative)

 






Intro
Terrain 1
Terrain 2
Terrain 3
Path
Shading and Foliage
Final scene

 

Reference, Reviews and tutorials (old)


Old formats have been preserved.

Behind the image. Research before and during the making of:
The Sewing Machine (great inventions)
Tzolkin (Mayan Calendar)

*About perception in a 3D environment.
*A review for a nice spline modeler
Notes for visual artists. Intro

sPatch review

Tutorials
*Tutorial for hamaPatch (modeler based on sPatch)
*Bryce Terrain Editor for creating objects
Hamapatch, intermediate, A Dingbat Lamp

Objects from Images in Bryce Terrain Editor

Downloads


A minimal guide to file conversion

File Extension Tables

 

All graphics, text and web design are Copyright©1997-2006, Marjorie Diez Graterol -eMeDiez-