beholder section at emediez.com:

Decomposing a 3D scene - brief review,
Making a 3D scene from a sketch (intro)

Old tutorials and reference notes have been uploaded too.

File Extension Tables (this page)


Disclaimer:
The following is the result of compiling all available extensions from some graphic applications.
They appear on those apps I use the most, being this document just a handy help while composing an image.
This is just one personal "aid", published here to ease the process
of converting files for a 3D image.

You can personally check these extensions at the links provided.

As of: July 2006


Click to download this page (*.html format, zipped)


 

Apophysis  v. 2.02 beta

http://www.apophysis.org

 

Update Note (July,2007): Current version is v2.06c. A link to SourceForge is provided at Apo site (above).

Open

Flame files *flame

Apophysis 1.0 parameters

*.fla, *.apo

Fractint IFS *.ifs

Save

parameters *.flame

 

 

Export

UPR

 

 

Import

GIMP parameters

 

 

 

Bryce5  http://www.daz3d.com  

Update Note (July,2007): There is a free Bryce 5.5 download (By DAZ, at Cnet downloads). Bryce 6 is the latest (as of today) and has two valuable features: The ability to export booleans to *dxf format and HDRI (included in sky lab).

Open

bryce 5(*.br5)

bryce 4(*.br4)

bryce 3(*.br3)

 

bryce2 PC files(*.brc)

 

 

Merge

bryce 5(*.br5)

bryce 4(*.br4)

bryce 3(*.br3)

 

bryce2 PC files(*.brc)

 

 

Save and Save As

bryce 5(*.br4)

 

 

Save Images

BMP Windows(*.BMP)

GIF(*.GIF)

JPEG(*.JPG)

 

MacPICT(*.PCT)

PhotoShop(*.PSD)

Targa(*.TGA)

 

TIFF(*.TIF)

 

 

Export Images

HTML (ImageMap files) (*.htm)

Photoshop files (*.psd)

TIFF files(*.tif)

 

Import Object

3DStudio object files(*.3ds)

3D Studio Project files(*.prj)

3DMF(ASCII)files(*.t3d)

 

3DMF(Binary)files(*.3mf)

3DMF(Binary)files(*.b3d)

AutoCAD DXF files(*.dxf)

 

LightWave object files(*.lwo)

LightWave scene files(*.lws)

PGM files(*.pgm)

 

Ray Shade HF files(*.hf)

TrueSpace object files(*.cob)

TrueSpace scene files(*.scn)

 

USGS DEM/SDTS files(*.ddf)

USGS Vista/Pro DEM files(*.dem)

VideoScape files (*.vsa)

 

VRML 1.0 files(*.wrl)

Wavefront OBJ files(*.obj)

WCS Elev files (*.elev)

Terrain Editor (Pictures/Load)

BMP Windows(*.BMP)

Enh-Windows Metafile(*.EMF)

GIF(*.GIF)

 

JPEG(*.JPG)

MacPICT(*.PCT)

PhotoShop(*.PSD)

 

Targa(*.TGA)

TIFF(*.TIF)

 

Terrain Editor (Export)

3DStudio files(*.3ds)Meta Terrain

AutoCAD DXF(*.dxf)Meta Terrain

Direct3D (*.x) (Mesh Export)

 

Infini-D files(*.id4)Meta Terrain

Light Wave files(*.lws) Meta Terrain

MetaStream(*.mts)

 

PGM files(*.pgm)

RayDream Studio(*.rds) Meta Terrain

RayShade HF files(*.hf)

 

True Space files(*.cob)Meta Terrain

USGS DEM files(*.dem)

Video Scape files(*.vsa)Meta Terrain

 

VRML 1.0 files(*.wrl)Meta Terrain

WaveFront OBJ files(*.obj)Meta Terrain

WorldToolKit NFF Files (*.nff) (Mesh Export)

 

 

 

 

 

 

Carrara Studio Pro  v. 5.1

http://www.daz3d.com

 

Open

Carrara (*car)

3Dstudio (*.3ds)

3DMF(*.b3d, *t3d, *.3mf)

Amapi3D (*.a3d, *.a3p)

BioVision (*.bvh)

DWG (*.dwg)

DXF (*.dxf)

Filmbox (FBX) (*fbx.)

DEM by Ground Control (*.dem)

WorldMachine by Ground Control (*.r32)

Terragen by Ground Control (*.ter)

BIL by Ground Control (*.bil)

SRTM by Ground Control (*.hgt)

IGES (*.igs, *.iges)

Infini3D(*.id4, *.ids, *.ido)

Lightwave (*.lwo)

Wavefront (*.obj)

Open Inventor (*.iv, *.wrl, *.vrml)

OpenNurbs (*.3dm)

Poser Character (*.cr2, *.crz)

Poser Hair (*.hr2, *.hrz)

Poser Prop (*.pp2, *.ppz)

Poser Scene (*.pz3, *.pzz)

RayDream 3 (*.rd3, *.d3d)

RayDream 4 (*.rd4)

RayDream 5 (*.rds, *.rdd)

RealViz XML (*.rzml)

SAT (*.sat)

STEP (*.stp, *.step)

STL (*.stl)

SynthEyes (*.syncar)

TrueSpace (*.cob)

VDAFS (*.vda, *.vdafs)

BMP(RD) (*.bmp,*.dib,*.rle)

GIF (RD)(*.gif)

TIFF (RD) (*.tif)

JPEG (RD) (*.jpg)

PCX (RD) (*.pcx)

PNG (*.png)

Photopaint (RD) (*.cpt)

PhotoShop (RD) 2.5 (*.psd)

TARGA (RD) (*.tga, *.vda, *. Icb, *.vst)

Windows AVI (*.avi)

Sequenced BMP(RD) (*.bmp, *.rle)

Sequenced GIF (*.gif) (RD)

Sequenced JPEG (RD) (*.jpg)

Sequenced PCX(RD) (*.pcx)

Sequenced Photopaint(RD) (*.cpt)

Sequenced Photoshop 2.5 (RD) (*.psd)

Sequenced TIFF (RD) (*.tif)

Sequenced Targa (RD) (*.tga, *.vda, *.icb, *.vs))

Sequenced PNG (*.png)

Batch Queue List (*.btq)

 

 

 

Import

Carrara (*car)

3Dstudio (*.3ds)

3DMF(*.b3d, *t3d, *.3mf)

Amapi3D (*.a3d, *.a3p)

BioVision (*.bvh)

DWG (*.dwg)

DXF (*.dxf)

Filmbox (FBX) (*fbx.)

DEM by Ground Control (*.dem)

WorldMachine by Ground Control (*.r32)

Terragen by Ground Control (*.ter)

BIL by Ground Control (*.bil)

SRTM by Ground Control (*.hgt)

IGES (*.igs, *.iges)

Infini3D(*.id4, *.ids, *.ido)

Lightwave (*.lwo)

Wavefront (*.obj)

Open Inventor (*.iv, *.wrl, *.vrml)

OpenNurbs (*.3dm)

Poser Character (*.cr2, *.crz)

Poser Hair (*.hr2, *.hrz)

Poser Prop (*.pp2, *.ppz)

Poser Scene (*.pz3, *.pzz)

RayDream 3 (*.rd3, *.d3d)

RayDream 4 (*.rd4)

RayDream 5 (*.rds, *.rdd)

RealViz XML (*.rzml)

SAT (*.sat)

STEP (*.stp, *.step)

STL (*.stl)

SynthEyes (*.syncar)

TrueSpace (*.cob)

VDAFS (*.vda, *.vdafs)

 

 

Save / Save As / Export

Carrara (*car)

3Dstudio (*.3ds)

3DMF(*.b3d, *t3d, *.3mf)

AfterEffects (*.cae)

DXF (*.dxf)

Kaydara (*.fbx)

Wavefront (*.obj)

Shockwave (*.w3d)

VRML (*.wrl)

VET (*.html)

 

 

 

 

Carrara / Spline Modeler / (plus)

Import

Illustrator Files (*.ai, *.ai3, *. eps)

 

 

 

 

 

 

Crossroads  converter

Note:  Available at  http://www.onlinemac.com/users/rickhowd/   as of July 2006

 

 

Open

3dStudio (*.3ds)

AutoCAD(*.dxf)

POVRay v.2.2 (.*pov, *inc)

 

POVRay v.3.0 (*.pov, *.inc)

Raw (*.raw)

trueSpace (*.cob)

 

VRML v.1.0 (*.wrl)

Wavefront (*.obj)

World Toolkit (*.nff)

Save As

3dStudio (*.3ds)

Apple ASCII 3DMF (*.d3d)

Apple binary 3DMF (*.b3d

 

AutoCAD(*.dxf)

C, C++ (*.c)

Megahedron (*.smpl)

 

Microsoft Direct3D (*.x)

POVRay v2.2(*.pov)

POVRay v3.0(*.pov)

 

trueSpace (*.cob)

VRML v1.0(*.wrl)

VRML v2.0(*.wrl)

 

Wavefront (*.obj)

Wordl Toolkit(*.nff)

VRML v2.0(*.wrl)

 

 

 

 

hamaPatch
spline based patch modeler

http://www.geocities.com/hamapatch/program/index.html

Open/Save/Insert

  *.hmp

Import

AnimationMaster(*.mdl), sPatch(*.spt)

Export

AnimationMaster(*.mdl), DirectX(*.x), DXF (*.dxf), LightFlow (*.py), MegaPov (*pov), MetaSequoia (*.mqo), POV-Ray (*.pov), Pygmalion (*.pyg), RenderMan (*.rib), sPatch (*.spt), VRML2.0(*.wrl), WaveFront(*.obj)

 

sPatch
spline based 3D modeler

http://www.geocities.com/getspatch/index.html

Open/Save

  *.spt

Export

POV-Ray(*.pov), RenderMan(*.rib), AutoCad(*.dxf), VRML2.0(*wrl)

 

 

 

Wilbur converter http://www.ridgenet.net/~jslayton/software.html

Discussion group at Yahoo    http://groups.yahoo.com/group/wilbur  

Open

BMP texture(*.bmp)

Targa Texture(*.tga)

PCX Texture(*.pcx)

 

8-bit BMP Surface(*.bmp)

8-bit PCX Surface(*.pcx)

MDR Surface (*.mdr)

 

Muse DTED Surface(*.dte)

USGS DEM Surface(*.dem)

Binary Surface(*.bin)

 

Matlab MAT Surface(*.mat)

DMA DTED Cell Surface(*.dt1)

POV TGA Surface(16-bit)(*.tga)

 

Terragen Surface(*.ter)

STM Surface(*.stm)

Bryce2 Terrain(*.brc)

 

Bryce 3D Terrain(*.br3)

Lighting Definition(*.lgt)

Brush Definition(*.srf)

Save As

BMP Texture(*.bmp)

Targa Texture(*.tga)

PCX Texture(*.pcx

 

8-bit BMP Surface(*.bmp)

MDR Surface(*.mdr)

Muse DTED Surface(*.dte)

 

Matlab MAT Surface(*.mat)

POV TGA Surface (16-bit)(*.tga)

Terragen Surface(*.ter)

 

POV Triangle Mesh Include (*.inc)

16-bit PGM Surface(*.pgm)

3D DXF Quads(*.dxf)

 

3D DXF Triangles(*.dxf)

3D RAW triangles(*.raw)

3D Triangle Irregular Network(*.tin)

 

3D Wavefront OBJ(*.obj)

3D Ray Dream Designer 4.1 (*.rd4)

Lon/Lat Text Mesh(*.txt)

 

CC2 Contour Map(*.fcw)

2D DXF Contour Map (*.dxf)

STM Surface(*.stm)

 

Bryce 2 Terrain(*.brc)

Bryce 3D Terrain (*.br3)

Lighting Definition(*.lgt)

 

Brush Definition(*.brs)

Surface Definition (*.srf)

Raw RGB Texture(*.rgb)

 

Wings3D   

http://www.wings3d.com


polygon mesh modeler
As of v. 0.98 11a

Update Note (July,2007): Latest Stable Rel: 0.98.32a.

Open/ Merge/ Save

  *.wings

Import

Nendo(*.ndo), 3dStudio(*.3ds)<, Adobe Illustrator(*.ai), Wavefront (*.obj)< /p>

Export

Nendo(*.ndo), 3dStudio(*.3ds), Hash A.M. (*.mdl), Wavefront (*.obj), POV-Ray 3.5(*.pov), VRML2.0(*.wrl), YafRay (*.xml)

Export Selected

Nendo(*.ndo), 3dStudio(*.3ds), Wavefront (*.obj), POV-Ray 3.5(*.pov), VRML2.0(*.wrl), YafRay (*.xml)

Import Image

Windows(*.bmp), Targa(*.tga), TIFF (*.tif)

 

 

 

Xenodream v. 1.502

http://www.xenodream.com

 

Update Note (July,2007): After a long time, XenoDream v1.6 and Xenodream v2 are finally out.

Open

xenodream data file   *.xep

 

Save As

xenodream data file   *.xep

 

Export Mesh

Wavefront *.obj

PLY polygon files

POV-Ray include files

Open  Picture

*.bmp

*.jpg

*.psd

Save Picture

*.bmp

*.jpg

*.psd

Save Depth Map

Portable Gray Map *.pgm

16bit RG encoded Targa *.tga

 

Open Depth Map

Portable Gray Map *.pgm