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sPatch is a spline-based modeling tool. sPatch.©1996-1998, Mike Clifton |
sPatch is no longer at its original site. Spatch users Group -button above- provides a link to download it -and HamaPatch too :-) |
sPatch brief review . ![]() |
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Your handy tools |
![]() | Patches are built when you create 3 or 4 points connected in a loop. Points by themselves will not be doing anything. | ![]() |
![]() | ![]() | ![]() | All points weld and intervened from a lateral view |
![]() | sPatch also has a grid, to which you can snap the object. This odd nail was built from a cylynder, extruding only the "top" points. Each "extrude" was modified, in its size and position. |
![]() | Left, exported to POV, keeping sPatch's layer settings (pigment and finish) | ![]() |
Still in development, Hamapatch is very similar to sPatch, with some enhanced features |
sPatch/Hamapatch simple Tips |
These little details are common sense. In my case, learned after many errors (That's the reason they're here) :-). |
-Rendering an object in Bryce4 |
-Apply Textures to an object in POV ![]() In Spatch, all your layers appear in one color (green is the default). When exported however, every layer will have a different color, which you can change in the .inc file. The same goes for Hamapatch, although every layer can be assigned a different color under Hamapatch (and some other goodies, too). Those colors will be kept (see left image above). |
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